How I didn’t use Unity3D

George Xu, me (Adin Kwok), Josh Chan

Luckily, an idea popped in my head.

Notice the Export Project checkbox and Export button, that’s the play
I had to deal with this stuff for what seemed like an eternity
<activity android:label="@string/app_name" android:screenOrientation="sensorLandscape" android:launchMode="singleTask" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density" android:hardwareAccelerated="false" android:name="com.adinkwok.vremdr_unity.UnityPlayerActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.LEANBACK_LAUNCHER" />
<category android:name="com.google.intent.category.CARDBOARD" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
</activity>
// Code snippet to launch the UnityPlayerActivity manually
Intent startSession = new Intent(this, UnityPlayerActivity.class);
startActivity(startSession); // Kotlin > Java

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